

Not only do they need to take a good number of individual hits before going down, they'll also One-Hit Kill your entire front-most row should it reach your party before disappearing, and more than one can appear at a time. The Specters in The Haunted Jungle variant.The variant Durable Deep is especially bad with this where every enemy in the level has armored hit-based HP. This means that you cannot rely on your buffers to grind them down at higher levels, as only your DPS will be able to do so, turning a slow-attacking but powerful DPS into a liability. These not only require a number of individual hits to go down, said hits will only register if they deal over a certain amount of damage threshold. Demonic Spiders: Certain Variants have enemies that have hit-based HP or can instantly kill units, or sometimes both.Outside of Paultin, the champs used in Trials can be reasonably varied based on what each player can spare for a week, but in general they'll usually fall under either "More Assault Party Damage" or "Increase received Scales of Tiamat".Unlike other top-tier Tiamat Champions like Jarlaxle or Sentry, Paultin is weak enough that not having access to him for a week isn't gonna matter for most players. Paultin is a common sight in the Trials of Mount Tiamat, due to being one of the best (if not the best) Champions for increasing the amount of Scales of Tiamat you get.
#Idle champions of the forgotten realms best formation upgrade#
Compounded with "Feast or Famine" upgrade (extra buff from tagged slots adjacent to Shaka, regardless of being filled correctly or not) and a choice whether to add tagged slots or reroll the random slots, he requires to fiddle with your formation every mission reset to get the most optimal buff, if not the maximum, and not rely on saved formations.


The more champions placed in an appropriate slot, the more buff you can get. A new champ from The Running event, he introduced a gameplay mechanic called "A Celestial Puzzle" where four random slots are tagged with a random tag ranging from gender (non-binary count as either), party role, and/or race. Shaka seems to be an attempt to avert, or at least downplay this.Eventually it became clear that it didn't matter how much a champion's specialization was buffed if none of the more vocal players ever realized the buffs were there, and champion paths were gradually symmetrized during updates. Including the players who were writing the guides new players were following to catch up. This got ironed out for a very simple reason: almost no players actually were keeping close enough track of the upgrades they were clicking on to notice the differences were there. At one point there were significantly more differences down specialization paths for core and early event champions (most notably Gromma) rather than a single choice with an obvious result the original choice also affected what level some future upgrades were at, what they were, and what their multiplier was.Once Barrowin got nerfed, this mindset all but vanished. Other formations could not deal as much damage as this.

